微课版 After Effects CS6影视后期製作与栏目包装


微课版 After Effects CS6影视后期製作与栏目包装

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After Effects CS6影视后期製作与栏目包装(微课版)【微课版 After Effects CS6影视后期製作与栏目包装】《After Effects CS6影视后期製作与栏目包装(微课版)》是2020年1月人民邮电出版社出版的图书,作者是王欢、柳金辉 。
基本介绍书名:After Effects CS6影视后期製作与栏目包装(微课版)
作者:王欢、柳金辉
ISBN:9787115424730
页数:274页
定价:69.8元
出版社:人民邮电出版社
出版时间:2020年1月
装帧:平装
开本:16开
内容简介这是一本全面介绍After Effects CS6基本功能及实际运用的图书,内容难度由浅入深,可帮助初学者快速、全面掌握After Effects CS6 。全书共有8章,主要介绍了After Effects CS6的基础知识、合成与动画、遮罩与形状动画、三维技术、画面调色、抠像技术和特效滤镜等知识 。书中包含29个精选案例,读者可以通过实际操作,来学习和掌握运用After Effects CS6进行影视后期製作及电视栏目包装的方法 。同时,本书介绍了After Effects CS6中常用的特效滤镜,以及行业中流行的第三方外挂程式,包括Final Effects Complete系列中的Kaleida,Trapcode系列中的3D Stroke、Form、Particular和Shine 。使用这些滤镜和外挂程式,可以在栏目包装、电视广告和影视製作等领域製作出符合行业要求的特技效果 。本书适合作为初、中级读者入门及提高的参考书,尤其适合零基础的读者 。图书目录01 基础知识 11.1 后期製作中的基本概念................................................ 21.1.1 电视制式.......................................................... 21.1.2 解析度............................................................ 21.1.3 像素比............................................................ 21.1.4 帧速率............................................................ 31.2 常用的多媒体格式.................................................... 31.2.1 图形.............................................................. 31.2.2 图像.............................................................. 31.2.3 音频.............................................................. 41.2.4 视频.............................................................. 41.3 After Effects简介................................................... 41.4 影视后期製作的流程.................................................. 61.4.1 添加素材.......................................................... 61.4.2 创建合成.......................................................... 61.4.3 製作特效.......................................................... 71.4.4 设定动画.......................................................... 71.4.5 输出视频.......................................................... 81.5 了解After Effects CS6的界面......................................... 91.6 调整After Effects CS6的界面布局..................................... 101.6.1 调整面板外观...................................................... 101.6.2 调用预设面板...................................................... 1102 合成与动画 132.1 创建项目............................................................ 142.1.1 新建合成.......................................................... 142.1.2 导入素材.......................................................... 162.1.3 编辑图层.......................................................... 162.2 设定混合模式........................................................ 202.2.1 正常类别.......................................................... 212.2.2 减少类别.......................................................... 222.2.3 添加类别.......................................................... 242.2.4 複杂类别.......................................................... 262.2.5 差异类别.......................................................... 282.2.6 HSL类别 .......................................................... 29 2.2.7 遮罩类别.......................................................... 302.2.8 实用工具类别...................................................... 31课堂案例 宇宙飞船....................................................... 322.3 製作动画 ........................................................... 352.3.1 关键帧动画........................................................ 352.3.2 表达式动画........................................................ 382.3.3 动画预设.......................................................... 41课堂案例 动态文字....................................................... 432.4 输出视频 ........................................................... 45综合案例 飞行卫星....................................................... 4603 遮罩与形状动画 513.1 了解遮罩的概念...................................................... 523.2 创建遮罩............................................................ 523.2.1 形状工具.......................................................... 523.2.2 路径工具.......................................................... 553.3 设定遮罩............................................................ 573.3.1 编辑遮罩属性...................................................... 573.3.2 设定遮罩的叠加模式................................................ 59课堂案例 镜头切换特效................................................... 613.4 形状的套用.......................................................... 633.4.1 创建形状.......................................................... 63 3.4.2 设定形状颜色...................................................... 643.4.3 设定形状属性...................................................... 66课堂案例 写字动画....................................................... 67综合案例 音频特效....................................................... 7004 三维技术 754.1 三维技术............................................................ 764.1.1 创建三维图层...................................................... 764.1.2 编辑三维图层...................................................... 76课堂案例 舞动音符....................................................... 774.2 灯光技术............................................................ 814.2.1 创建灯光.......................................................... 814.2.2 灯光类型.......................................................... 844.2.3 控制灯光.......................................................... 864.2.4 设定图层材质...................................................... 88课堂案例 音符灯光....................................................... 914.3 摄像机技术.......................................................... 924.3.1 创建摄像机........................................................ 934.3.2 控制摄像机........................................................ 944.3.3 最佳化摄像机的控制.................................................. 95课堂案例 音符镜头....................................................... 96综合案例 转场动画....................................................... 98 05 画面调色 1055.1 色彩的基础知识...................................................... 1065.1.1 色彩显示的原理.................................................... 1065.1.2 色彩模式.......................................................... 1065.2 Change to Color(更改为颜色)滤镜................................... 107课堂案例 紫色玫瑰....................................................... 1105.3 Curves(曲线)滤镜.................................................. 113课堂案例 琴响指间....................................................... 1155.4 Hue/Saturation(色相/饱和度)滤镜................................... 117课堂案例 夕阳西下....................................................... 1195.5 Levels(色阶)滤镜.................................................. 121课堂案例 遨游天际....................................................... 1235.6 Photo Filter(照片)滤镜............................................ 126课堂案例 梦幻田野....................................................... 1275.7 Tritone(三色调)滤镜............................................... 130课堂案例 汹涌海洋....................................................... 131综合案例 滑板少年....................................................... 13306 抠像技术 1376.1 关于抠像............................................................ 1386.2 基础抠像............................................................ 1396.2.1 Color Rang(颜色範围)滤镜........................................ 139课堂案例 沙滩风光....................................................... 141 6.2.2 Extract(提取)滤镜............................................... 1446.2.3 Inner/Outer Key(内部/外部键)滤镜................................ 146课堂案例 草原雄狮....................................................... 1486.2.4 Luma Key(亮度键)滤镜............................................ 151课堂案例 异国风情....................................................... 1536.3 Keylight抠像........................................................ 1556.3.1 View(视图)...................................................... 1566.3.2 Screen Colour(萤幕颜色)......................................... 1576.3.3 Screen Gain(萤幕增益)........................................... 1576.3.4 Screen Balance(萤幕平衡)........................................ 1586.3.5 Despill Bias(反溢出偏差)........................................ 1586.3.6 Alpha Bias(Alpha偏差)........................................... 1586.3.7 Screen Pre-blur(萤幕预模糊)..................................... 1586.3.8 Screen Matte(萤幕蒙版).......................................... 1596.3.9 Inside Mask /Outside Mask(内/外侧遮罩).......................... 1626.3.10 Foreground Colour Correction(前景颜色校正)..................... 1636.3.11 Edge Colour Correction(边缘颜色校正)........................... 1636.3.12 Source Crops(源裁剪)........................................... 163课堂案例 欢乐时光....................................................... 164综合案例 数码先驱....................................................... 168 07 特效滤镜 1737.1 外挂程式概述............................................................ 1747.2 Kaleida............................................................. 1747.2.1 Show Overlay Controls(显示覆盖控制)............................. 1747.2.2 Center(中心).................................................... 1757.2.3 Size(大小)...................................................... 1757.2.4 Style(样式)..................................................... 1757.2.5 Star Count(星形数量)............................................ 1757.2.6 Rotation(旋转).................................................. 1767.2.7 Floating Center(浮动中心)....................................... 1767.2.8 Output(输出).................................................... 1767.2.9 Tile Mix(阵列混合).............................................. 1767.2.10 Tile 2(阵列 2)................................................. 1777.2.11 Undistort(不扭曲).............................................. 1777.2.12 Flip Source(翻转源)............................................ 1777.2.13 Anti-Aliasing(抗锯齿).......................................... 1777.2.14 Apply Pixel Chooser(套用像素选择器)............................ 1787.2.15 Displacement(置换)............................................. 1787.2.16 Disp.Angle(置换角度)........................................... 1787.2.17 Mix with Original(与源对象混合)................................ 1787.2.18 Motion Tracker(运动跟蹤器)..................................... 178 7.2.19 Pixel Chooser(像素选择器)...................................... 1797.2.20 Beat Reactor(音效生成器)....................................... 1797.3 3D Stroke .......................................................... 1797.3.1 Path(路径)...................................................... 1807.3.2 Presets(预设)................................................... 1817.3.3 Use All Paths(使用所有路径)..................................... 1817.3.4 Stroke Sequentially(描边顺序)................................... 1817.3.5 Color(颜色)..................................................... 1817.3.6 Thickness(厚度)................................................. 1817.3.7 Feather(羽化)................................................... 1827.3.8 Start(开始)..................................................... 1827.3.9 End(结束)....................................................... 1827.3.10 Offset(偏移)................................................... 1827.3.11 Loop(循环)..................................................... 1837.3.12 Taepr(锥化).................................................... 1837.3.13 Transform(变换)................................................ 1847.3.14 Repeater(重複)................................................. 1857.3.15 Advanced(高)................................................. 1877.3.16 Camera(摄像机)................................................. 1877.3.17 Motion Blur(运动模糊).......................................... 188 7.3.18 Opacity(不透明度).............................................. 1887.3.19 Transfer Mode(合成模式)........................................ 1897.4 Form ............................................................... 1897.4.1 Base Form(基础格线)............................................. 1907.4.2 Particle(粒子).................................................. 1927.4.3 Shading(着色)................................................... 1937.4.4 Quick Maps(快速映射)............................................ 1947.4.5 Layer Maps(图层映射)............................................ 1967.4.6 Audio React(音频反应)........................................... 1967.4.7 Disperse and Twist(分散和扭曲).................................. 1977.4.8 Fractal Field(分形场)........................................... 1977.4.9 Spherical Field(球形场)......................................... 2007.4.10 Kaleidospace(Kaleido空间)...................................... 2007.4.11 World Transform(坐标空间变换).................................. 2017.4.12 Visibility(可见性)............................................. 2017.4.13 Rendering(渲染)................................................ 201课堂案例 波纹特效....................................................... 2027.5 Particular ......................................................... 2077.5.1 Emitter(发射器)................................................. 2077.5.2 Particle(粒子).................................................. 209 7.5.3 Shading(着色)................................................... 2117.5.4 Physics(物理性)................................................. 2117.5.5 Aux System(辅助系统)............................................ 2117.5.6 World Transform(坐标空间变换)................................... 2137.5.7 Visibility(可见性).............................................. 2147.5.8 Rendering(渲染)................................................. 214课堂案例 粒子拖尾....................................................... 2147.6 Shine............................................................... 2177.6.1 Pre-Process(预处理)............................................. 2187.6.2 Ray Length(光线发射长度)........................................ 2197.6.3 Shimmer(微光)................................................... 2197.6.4 Boost Light(光线亮度)........................................... 2217.6.5 Colorize(颜色).................................................. 2217.6.6 Shine Opacity(光线不透明度)..................................... 2227.6.7 Transfer Mode(合成模式)......................................... 222课堂案例 动感光线....................................................... 22308 商业实战 2318.1 萤火虫夜空.......................................................... 2328.1.1 创建飞舞光线...................................................... 2328.1.2 抠像与颜色调整.................................................... 2358.1.3 製作拖尾光线...................................................... 238 8.1.4 製作飞舞粒子...................................................... 2398.1.5 最终合成.......................................................... 2418.1.6 分类和输出........................................................ 2458.2 公益片头............................................................ 2458.2.1 创建合成1......................................................... 2468.2.2 创建合成2......................................................... 2478.2.3 创建粒子.......................................................... 2488.2.4 最终合成.......................................................... 2508.2.5 分类和输出........................................................ 2538.3 体育栏目............................................................ 2538.3.1 创建粒子阵列...................................................... 2548.3.2 设定摄像机........................................................ 2568.3.3 製作LOGO.......................................................... 2578.3.4 最终合成.......................................................... 2608.3.5 分类输出.......................................................... 2638.4 海底世界............................................................ 2648.4.1 製作噪波贴图...................................................... 2648.4.2 製作海面.......................................................... 2668.4.3 製作泡泡.......................................................... 2698.4.4 製作雾气.......................................................... 271 8.4.5 製作文字动画...................................................... 2718.4.6 分类和输出........................................................ 273